Early Career - Graphics Software Engineer
Apple·London·United Kingdom·Embedded & Firmware Engineering
Apple is hiring a Early Career - Graphics Software Engineer in London. Posted 2026-07-29; applications close 2026-09-27 (in 57 days).
Role details
Summary
At Apple, new ideas quickly become extraordinary products, services, and customer experiences. We’re looking for people with talent and ambition to innovate in the design of Apple silicon graphics processors—delivering the next technological leap and improving customer experiences in areas such as real-time graphics, VR/AR, parallel computing, and deep learning.
Description
As a Graphics Software Engineer at our GPU UK Design Centre, you will develop GPU workloads, automated flows, and tools to support the verification of our GPU designs. You will work with teams of architects, hardware, software, and verification engineers to ensure the functionality, performance, and power of our GPU designs can be efficiently and effectively verified.
Minimum Qualifications
- Bachelor of Science (BS) degree or equivalent
- Excellent communication skills; curiosity and creativity when solving novel problems; self-motivated and well-organized
- Excellent C/C++ programming skills
- Experience with CPU and/or GPU concurrent programming
- English language fluency (written and verbal)
Preferred Qualifications
- Experience with GPU APIs (preferably Metal, CUDA, Vulkan, or DX12)
- Experience with rendering and/or parallel compute algorithms
- Familiarity with one or more GPU architectures and how to optimize rendering/compute algorithms, drivers, and/or shader compilers for them
- Experience with scripting languages (preferably Python)
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Applying to this role
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